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Session 16

If you have a small number of players, such as 2-4, start with very small-sided games like 1v1 or 2v2 and add players to each of the teams as they arrive at your session. If you have more players, divide them into multiple small teams ensuring as much balance as possible in terms of skills and physical attributes. Once the majority of players have arrived make trades and switch players if you need to in order to make the teams more balanced or to get like with like.

Relays

Players are in teams of 3 at the most. One player at a time, they run/dribble there and back, then the next player goes until they all have gone.  Players can take a knee when they are done or do something so they do not go a second time by accident. When it says ‘run’ that means no ball, ‘dribble’ means with a ball. 

  1. Run there and back, slap hands with the next player before they go. 
  2. Run there and backpedal back, slap hands with the next player before they go. 
  3. Side Shuffle there and back facing the same way. 
  4. Dribble past the line, turn and dribble back and stop on the ball to leave it for your next teammate. 
  5. Dribble there and halfway back and pass it to the next player. 
  6. Dribble past the line and pass it all the way back. 
  7. Dribble there and do drag backs, drop it off for the next player. 
  8. Run there, receive a pass from the next person in line and dribble it back. 

Field Setup: Create a large grid and divide it into smaller, equal-sized halves or quadrants, each serving as a separate playing area for a group of four players. If there are more players, create additional grids accordingly. The size of each grid should be such that it allows for quick passing but also provides a challenge for players to keep possession under pressure.

Teams: Divide players into groups of four, with three players on one team working together to maintain possession and one player acting as the defender. Each group of four is assigned to their own half of the grid.

Activity: The trio’s objective is to keep the ball away from the single defender in their grid. They must use quick passing, movement, and spatial awareness to retain possession. The game is played for two minutes before rotating the defender. Points are awarded to the defender for every interception or blocked pass, and the team of three earns a point for every sequence of three successful passes.

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Finish your session with Winner Stay On games.

“Winner Stays On” is a dynamic format for organizing soccer games involving three teams. In this setup, two of the teams compete in a match where the victory condition is set at scoring either one or two goals, depending on the preferred pace of the game. A single goal makes for a faster, more intense match, while a two-goal requirement allows for a slightly longer and strategic play. Additionally, to ensure that the matches don’t extend indefinitely, a time limit is imposed. If the game ends in a tie within this period, both teams are rotated out, allowing the third team to play. The winning team of each match stays on the field to face the next team, fostering a competitive yet fun environment. This cycle continues, offering each team multiple opportunities to play and compete.