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Session 15

If you have a small number of players, such as 2-4, start with very small-sided games like 1v1 or 2v2 and add players to each of the teams as they arrive at your session. If you have more players, divide them into multiple small teams ensuring as much balance as possible in terms of skills and physical attributes. Once the majority of players have arrived make trades and switch players if you need to in order to make the teams more balanced or to get like with like.

Relays

Players are in teams of 3 at the most. One player at a time, they run/dribble there and back, then the next player goes until they all have gone.  Players can take a knee when they are done or do something so they do not go a second time by accident. When it says ‘run’ that means no ball, ‘dribble’ means with a ball. 

  1. Run there and back, slap hands with the next player before they go. 
  2. Run there and backpedal back, slap hands with the next player before they go. 
  3. Side Shuffle there and back facing the same way. 
  4. Dribble past the line, turn and dribble back and stop on the ball to leave it for your next teammate. 
  5. Dribble there and halfway back and pass it to the next player. 
  6. Dribble past the line and pass it all the way back. 
  7. Dribble there and do drag backs, drop it off for the next player. 
  8. Run there, receive a pass from the next person in line and dribble it back. 

Field Setup: Designate a playing area suitable for the number of participants, which can be a square, rectangle, or circle. Ensure there is enough room for players to maneuver around the perimeter and for the activity to progress as more defenders are added.

Teams: One player starts as the defender in the center of the area. The remaining players are evenly spaced around the edge of the playing area, with one ball between them.

Activity: The outer players aim to maintain possession by passing the ball around the perimeter, away from the central defender. When the defender blocks or intercepts a pass, the player who made the last pass joins as a second defender, and the activity resumes with the increased challenge. The round ends when only two players are left on the outside, with one or both winners starting as defenders in the next round.

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Field Setup: Create a rectangular playing area and divide it into two equal halves. This will serve as two distinct zones for the activity.

Teams: Two teams of three players each. One team starts with the ball in their designated half while the other team sends one player to apply pressure and attempt to steal the ball.

Activity: The team with the ball must keep possession within their half of the grid while evading the opposing player. Upon a successful steal, the defending player quickly passes the ball back to their side and re-joins their teammates to maintain possession against one player from the other team who will now attempt to steal.

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Finish your session with Winner Stay On games.

“Winner Stays On” is a dynamic format for organizing soccer games involving three teams. In this setup, two of the teams compete in a match where the victory condition is set at scoring either one or two goals, depending on the preferred pace of the game. A single goal makes for a faster, more intense match, while a two-goal requirement allows for a slightly longer and strategic play. Additionally, to ensure that the matches don’t extend indefinitely, a time limit is imposed. If the game ends in a tie within this period, both teams are rotated out, allowing the third team to play. The winning team of each match stays on the field to face the next team, fostering a competitive yet fun environment. This cycle continues, offering each team multiple opportunities to play and compete.