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Session 14

If you have a small number of players, such as 2-4, start with very small-sided games like 1v1 or 2v2 and add players to each of the teams as they arrive at your session. If you have more players, divide them into multiple small teams ensuring as much balance as possible in terms of skills and physical attributes. Once the majority of players have arrived make trades and switch players if you need to in order to make the teams more balanced or to get like with like.

Players are in teams of 3 at the most. One player at a time, they run/dribble there and back, then the next player goes until they all have gone.  Players can take a knee when they are done or do something so they do not go a second time by accident. When it says ‘run’ that means no ball, ‘dribble’ means with a ball.  For # 7 and on you need a player at the turn around spot or a bench to bounce the ball off of.

  1. Dribble past the line, turn and dribble back and stop on the ball to leave it for your next teammate. 
  2. Face one way, do sideways rolls all the way there with one foot and back with the other.
  3. Dribble there and halfway back and pass it to the next player. 
  4. Dribble past the line and pass it all the way back. 
  5. Dribble there and do drag backs, drop it off for the next player. 
  6. Run there, receive a pass from the next person in line and dribble it back. 
  7. Dribble to the line, pass and receive, turn and dribble the ball all the way to the next player. 
  8. Dribble to the line, pass and receive, dribble halfway and pass to the next player.
  9. Dribble to the line, pass and receive, turn and pass to the next player with 3 touches or less.
  10. Dribble to the line, pass and turn without touching the ball and pass it all the way to the next player. 

Field Setup: Set up a rectangular field appropriate for the number of players and their skill level. The field is divided into three main zones with two end zones designated as scoring areas. The end zones should be clearly marked and of a size that makes scoring achievable yet challenging.

Teams: Form two teams, green and blue, with an equal number of players on each. Teams are assigned a direction in which they will attempt to score. There are no fixed goalkeepers or defenders; all players are encouraged to participate in both attacking and defensive play.

Activity: The aim of the game is for players to dribble the ball into the opponent’s endzone and control it by stopping the ball under their foot to score a point. Once a point is scored, the scoring player leaves the ball in the endzone, and the opposing team starts from that endzone, attempting to score in the opposite direction. The game is continuous, with quick changes of possession and direction encouraging fast-paced play.

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Field Setup: Set up a rectangular grid of appropriate size for the number of players and their skill level. Place a target player (red) at each end of the grid outside the playing area, who serves as the objective for the in-possession team to connect with.

Teams: Divide players into two teams of two (green and blue) inside the grid, with one neutral player who plays with the team in possession. The red players at each end of the grid are the target players.

Activity: The in-possession team (green or blue), along with the neutral player, aims to maintain possession and complete a pass to a target player at one end of the pitch. After successfully connecting with a target player, they aim to pass the ball to the target player at the opposite end to score a point. When the defending team intercepts the ball, they become the in-possession team and utilize the neutral player to attempt the same objective.

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Finish your session with Winner Stay On games.

“Winner Stays On” is a dynamic format for organizing soccer games involving three teams. In this setup, two of the teams compete in a match where the victory condition is set at scoring either one or two goals, depending on the preferred pace of the game. A single goal makes for a faster, more intense match, while a two-goal requirement allows for a slightly longer and strategic play. Additionally, to ensure that the matches don’t extend indefinitely, a time limit is imposed. If the game ends in a tie within this period, both teams are rotated out, allowing the third team to play. The winning team of each match stays on the field to face the next team, fostering a competitive yet fun environment. This cycle continues, offering each team multiple opportunities to play and compete.