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Session 17

Divide your players into pairs or groups of three for a relay race. do not have any more than 3 players in a group. Create lines for them to run towards and add a cone for them to touch or run around. Use any of the following variations for your warm up

High Knees & Heel Flicks
Player 1 performs high knees to line 2 and back, then tags Player 2. On the next round, switch to heel flicks to the same line and back.

Shuttle Runs Varied Pace
Player 1 sprints to line 2, then jogs back to the start, and tags Player 2. When Player 2 gets back they take Player 1 who repeats to line 3. This simulates the varied pacing of a soccer match.

Skipping & Hopping
Player 1 skips to line 2 and hops back on one leg, then tags Player 2. When Player 2 gets back they take Player 1 who repeats to line 3. Alternate the hopping leg on each round for balance.

Shuttle Run Sprints
Player 1 sprints to line 2 goes around the cone, then sprints back to the start, and tags Player 2. When Player 2 gets back they take Player 1 who repeats to line 3.

Shuttle Runs Forwards & Backpedal
Player 1 sprints to line 2 forwards, then backpedal to the start and tags Player 2. When Player 2 gets back they take Player 1 who repeats to line 3.

Bear Crawl & Crab Walk
Player 1 bear crawls to line 2 and crab walks back, then tags Player 2. This is a full-body movement that also activates the core.

Side Shuffle
Player 1 shuffles sideways to line 2 facing one way they then turn face the other way and side shuffle back to the start, then tags Player 2. Repeat, shuffling to the opposite side for symmetry.

Walking Lunges & Reverse Lunges
Player 1 does walking lunges to line 2 and reverse lunges back, then tags Player 2. Focus on form and depth of the lunges for strength and stability.

  1. Outside Of Foot Touch Drag Back
  2. V -Pulls Inside & Outside Foot
  3. Drag Backs Alternate Foot
  4. Sole Roles With Partner
  5. Drag Back 180 Turn
  6. Step Over With Drag
  7. Fake Sideways Touch Other Way
  8. Drag Back In A Circle

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Field Setup: Create a rectangular playing area tailored to the participants’ age and skill level, with a small goal placed strategically at each corner. These goals challenge players to score from a range of angles within the space provided.

Teams: Organize the players into balanced teams in terms of skills. Each team occupies a specific side of the playing area, starting with a ball at each player’s feet, positioned to jump right into the drill.

Activity: The drill’s goal is for players to dribble toward any of the four goals to score, while keeping control of their ball and navigating through space among other players and potential defenders. The activity is designed to encourage players to utilize speed, dribbling skills, and spatial judgment effectively.

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Small Sided Game Station

“Winner Stays On” is a dynamic format for organizing soccer games involving three teams. In this setup, two of the teams compete in a match where the victory condition is set at scoring either one or two goals, depending on the preferred pace of the game. A single goal makes for a faster, more intense match, while a two-goal requirement allows for a slightly longer and strategic play. Additionally, to ensure that the matches don’t extend indefinitely, a time limit is imposed. If the game ends in a tie within this period, both teams are rotated out, allowing the third team to play. The winning team of each match stays on the field to face the next team, fostering a competitive yet fun environment. This cycle continues, offering each team multiple opportunities to play and compete.


  1. Right Foot – Outside/Laces
  2. Left Foot – Outside/Laces
  3. Alternate Foot – Outside/Laces
  4. Alternate Foot – Inside Foot
  5. Combinations Of Inside/Outside/Laces
  6. Sole Rolls And Drags

Challenge your players to touch the ball 10 times before they get to the other side. 20 Touches, 3 Touches. Keep varying the number of touches so they have to use bigger and smaller touches to meet the number of touches required.

Give your players a time limit to get to the other side of the grid but make sure they don’t go past the line they have to stay inside the grid. Change the time limit making it longer or shorter.

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