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Junior Session 18

Activity: Create four boxes using different coloured cones so they are easily identifiable for the players and also place a couple of small goals at end of you playing area. The different colour boxes and goals will be used to make your ball mastery activity more fun and dynamic. All players start with a ball in one of the colored box. On your signal, players perform the designated skills inside their box, ensuring they combine different techniques and add movement to avoid staying stationary. At your call, players dribble their ball to a different color box, performing a new set of skills.

Occasionally, instruct players to dribble towards one of the goals, score, and then either return to their original box or proceed to a new one. Encourage players to incorporate skills while moving between boxes and goals.

Skills List

  1. Toe Touches
  2. Foundations – Tik Toks
  3. Drag Back Touch Forwards
  4. Foundations – Tik Toks Sole Of Foot
  5. Scissor Drag Sideways
  6. Drag Back 1/4 Turn (inside Of Foot)
  7. Triangles – L Turn
  8. Drag Back Inside Foot Push
  9. Drag Back Outside Foot Push

Variations & Progressions

  • Transition between boxes:
    • Dribble at speed with close ball control.
    • Practice feints and changes of direction.
    • Perform a series of ‘V’ cuts or ‘L’ drills while moving.
    • Include a skill move like step-overs or maradonas before entering the new box.

  • Scoring goals:
    • Before shooting, have players execute a set of quick-fire touches, like bell taps.
    • Encourage a skill challenge like a drag-back or a fake shot before scoring.
    • Set up mini-obstacles for players to maneuver around before taking a shot.

  • Variations to add complexity:
    • Use weaker foot only when moving between boxes or scoring goals.
    • Combine two or more skills in a fluid sequence while maintaining ball control.
    • Time challenges: players must reach a certain number of touches or complete a circuit within a time frame.

Field Setup: Mark out a single, large grid that will serve as the playing area for all participating pairs. The dimensions should be such that multiple 1v1 games can occur simultaneously without too much interference, yet still challenging players to be aware of their surroundings beyond their immediate 1v1 matchup.

Teams: Players are paired up, ideally matching them by similar skill levels. Each pair consists of one player with a ball (the attacker) and one player without (the defender). All pairs will be playing inside the same large grid at the same time.

Activity: Within the grid, each attacking player’s goal is to keep possession of the ball away from their defending partner while navigating the space shared with other pairs. The defender’s objective is to win the ball. If the defender succeeds, they become the attacker and must keep the ball away from their partner. Play continues for a set amount of time, and whoever has the ball when time expires scores a point for that round.

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2v2 Games

Put your players into teams of 2 ideally you will have 3 teams of 2 playing on 3 mini pitches. If you do not have perfect numbers make teams of 2 and then create a 1v1 or jump into a game yourself avoid making teams of 3. In these games we want to coach two things only. Switch the teams around every 4 minutes.

1. Do Not Kick The Ball Away
Each player must take a minimum of two touches every time they receive the ball no booting it away.

2. Get Away From Your Team Mate
Coach the player who does not have the ball everytime they start to run over to their team mate who has the ball. To start it doen’t matter where they go we have to create the habit of getting away. The second stage will be coaching where to go but at this point we want to create the habit of moving away.

Field Setup: Set up a starting line and an ending line although this activity can be done multi directional or corner to corner in a square or rectangle

Activity: Have all your players line up together each player has a ball.When the coach shouts “GREEN LIGHT” players can dribble
their ball forwards. As soon as the coach shouts “RED LIGHT” the players must get immediate control of their ball
with a toe touch stop. When the coach shouts “ORANGE LIGHT” the players must turn around and dribble back in the
direction they came from. If the player does not get control of their ball the coach sends them back to the start
line. Add the coach in as a defender who tries to steal any stray balls

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