Junior Outdoor Session 6
Activity: Create four boxes using different coloured cones so they are easily identifiable for the players and also place a couple of small goals at end of you playing area. The different colour boxes and goals will be used to make your ball mastery activity more fun and dynamic. All players start with a ball in one of the colored box. On your signal, players perform the designated skills inside their box, ensuring they combine different techniques and add movement to avoid staying stationary. At your call, players dribble their ball to a different color box, performing a new set of skills.
Occasionally, instruct players to dribble towards one of the goals, score, and then either return to their original box or proceed to a new one. Encourage players to incorporate skills while moving between boxes and goals.
Skills List
- Dribble Right Foot
- Dribble Left Foot
- Dribble Alternate Feet
- Transfer The Ball From Foot To Foot
- Stop & Go
- Stop Drag To Change Direction
- Inside Of The Foot Change Of Direction
- Outside Of The Foot Change Of Direction
- Scissor on the Move
- Drag Back Turn
- Cryuff Turn
Variations & Progressions
- Transition between boxes:
- Dribble at speed with close ball control.
- Practice feints and changes of direction.
- Perform a series of ‘V’ cuts or ‘L’ drills while moving.
- Include a skill move like step-overs or maradona before entering the new box.
Scoring goals:- Before shooting, have players execute a set of quick-fire touches, like bell taps.
- Encourage a skill challenge like a drag-back or a fake shot before scoring.
- Set up mini-obstacles for players to maneuver around before taking a shot.
Variations to add complexity:- Use weaker foot only when moving between boxes or scoring goals.
- Combine two or more skills in a fluid sequence while maintaining ball control.
- Time challenges: players must reach a certain number of touches or complete a circuit within a time frame.
1. Do Not Kick The Ball Away
Each player must take a minimum of two touches every time they receive the ball no booting it away.
2. Get Away From Your Team Mate
Coach the player who does not have the ball everytime they start to run over to their team mate who has the ball. To start it doen’t matter where they go we have to create the habit of getting away. The second stage will be coaching where to go but at this point we want to create the habit of moving away.
Field Setup: Set up a rectangle playing area with an ENDZONE at each end
Teams: Players are paired up, ideally matching them by similar skill levels. Each pair consists of one player with a ball (the attacker) and one player without (the defender). All pairs will be playing inside the same grid at the same time.
Activity: One player starts with the ball and is trying to get into a designated endzone to score a point the other player is trying to steal the ball from their opponent and get into the other endzone. Everytime the player gets into the endzone they score a point, they leave the ball and back up to half and the opposing players turn to attack. Play to 5 points then switch partners. Vary where the players start and which endzone they are going to. You can vary this activity by changing from partners to defenders who try to stop multiple players.
Create 3 teams of 4 players
Winner stays on team thats gets scored on comes off
rotate goal keepers every time a gaol is scored